Tutorial Octane: Beginner (part 1)

Hello everybody, as on demand i've done a little tutorial in 2 parts. In the 1st part we will the base of Octane & how to do a basic render.

Let's start, part1!


Requirements:
Poser 9/2012 SR3
Nvidia cards
Octane standalone
Poser Octane plug-in

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Here's my basic Poser scene


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 As you can see anything appear in Props, except the ground (important in the next of this part)






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Chose your light(s) or create it/them. You must know something, Octane use "light emitter" to produce the light, i recommand to use "Point" or "Spot" light. Others style like Infinite will create to huge light emitter & you'll not be able to light your scene (my own experience, maybe i've did something wrong).









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When you have create/load your lights go to "Scripts" => "OctaneRender for Poser" & Create Emitters Lights.









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Go back to the 2nd step & now you see a new prop has appeared, this prop will be used by Octane to produce the light.






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Now made a basic scene: V4 + character texture+morph (or whatever you want). Then go to Render => OctaneRender, click on it. You will see a little window appear, during this step Octane will convert all texture of your scene to the "correct" Octane format.

Sometimes a python error may be appears, this error is generated by a "bad" prop, if you have it you can't use it in Poser Octane plug-in!







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Now we are in the Octane menu, 
here you're able to see some options: 
-Camera
-Environnment
-Imager
-Kernel

Let's see Environnment, as you can see you can choose "Daylight" or "Texture environnement", here we will choose the 2nd one.







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After that go on "Texture" here you have a multiple of choices, the ones i've used the most is RGB spectrum & Image. Choose RGB.

















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Kernel: you have 4 choices: PMC, Direct lighting, Pathtracing & deep_channel_kernel, i only use Pathtracing (better quality).
Change "filtersize" 1.5 to 1 (accentuate precision).
Maxsamples: may be an important setting for huge scene &/or using HDR (64 000 samples max).






  


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Now go in "Materials", expand your "emitterpop" like me, change power 225 to 20. 












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Go back in "Settings" & let's run the render "Open viewport". The texture i've used needs minor adjustement around her lashes.










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This part will not be necesarilly for the texture you will decide to use.

So i tweak a bit eyelash & change it "Diffuse" to "Specular".
Let's see the result!










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Looks better now :).








With this 1st part you will be able to do some nice renders with Octane, BUT we can improve them & we will see that in the 2nd part.

2 comments:

  1. Anonymous3/22/2014

    Is it possible to send a poser scene into Octane without the plug-in? I got the stand alone for free and can't afford the 200 dollars it would cost for the poser plug-in...

    ReplyDelete
    Replies
    1. It's probably possible but don't know how to do to keep the scene's textures.
      The plug-in allow you to use the Octane engine without a lot of work in background to adjust textures etc.

      Since few weeks/months with the plug-in you can send the poser scene (in keeping your parameters) in the standalone version.

      Delete